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Virtual worlds for well-being

Project description
The aim of the project is to improve the well-being of (elderly) people when they want to stay healthy at home as long as possible. The mental and physical condition can be improved by a virtual world in which fitness systems are equipped with intelligence. For example, if the movement of a home-trainer is connected with a street map viewer, one can enter the address of living at the age of 20 and then both the physical and mental capabilities are trained. In addition, a well-being feedback system will monitor the emotion of a person or a group of persons when a specific type of music or gaming effects with avatars are introduced in the virtual world.
Transparency
Click here for the transparency statement of this project.