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Game based Knowledge engineering

T-Xchange designs and develops game based learning solutions for 21st century leadership development. For example, all mayors in the Netherlands are trained with one of our games: the Mayor Game for leadership development in crisis management. The central idea for this valorisation project proposal is to examine if a game-artefact can be used as an alternative knowledge engineering tool to understand human dynamic decision making strategies. It provides a different (game based) approach as compared to the current knowledge capturing approach using time-consuming interview techniques with domain experts (e.g., METIS project). The idea is that we let domain experts play a game to understand their reasoning strategies: how they make sense out of various forms of (un)structured data/information elements.

ICT Science Question

We will examine the usability of game based knowledge engineering in terms of understanding dynamic decision making. Dynamic Decision Making (DDM) research differs from more classical forms of (logic)decision making research by taken into account: 1. the use of a series of decisions to reach a goal unlike a single decision, 2. the interdependence of decisions on previous decisions unlike their independence from previous decisions, 3. the dynamic nature of a changing environment unlike a static fixed environment that does not change, 4. the fact that the decisions are made in real time tasks unlike no time pressure situations. For that, we developed a game based microworld to elucidate decision-making competencies.

Application

The proof-of-concept was developed and a user study is set-up for the Thales Architect Convention is Oct 2015. A demo is available here.

Figure 1: Impression of the experiment and results regarding individual and aggregated judgment and decision-making patterns.

Publications

  • Johan de Heer (2015). How do Architects think? A game based microworld for elucidating dynamic decision-making. P133-142. © Springer International Publishing Switzerland 2016 133 G. Auvray et al. (eds.), Complex Systems Design & Management, DOI 10.1007/978-3-319-26109-6_10
  • Johan de Heer (2015). How do Architects think? A game based microworld for elucidating dynamic decision-making. Paper presented at CSDM2015, Nov 23-25 Paris

Quotes

Jacek Skowronek (Group expert System architecture at Thales): 'We use the Capture Game to improve the skills of Thales systems architects and product design authorities in weighting the different interest in the development of systems-of-systems. The game was really appreciated by the Top Class group and was seen as a valuable addition to the training program'

More

www.txchange.nl
www.leadershipgame.com/games/item/technical-leadership-and-innovation/

Partners

T-Xchange, Thales and UTwente

Project, work package

IUALL, Socially Intelligent Agents in Serious Gaming Environments

ID

20

Owners

Johan de Heer and Thomas de Groot